9 research outputs found

    Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research

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    Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignment with the aims of Participatory Design approaches. However, this landscape is constantly evolving, and long-term implications for the HCI community are far from clear. The organizers of this one-day workshop invite participants to present their case studies, experiences and perspectives on the topic with the goal of increasing understanding within this area of research. The outcomes of the workshop will include the articulation of future research directions with the purpose of informing a research agenda, as well as the establishment of new collaborations and networks

    Perspectives on socially and politically oriented practices in design

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    This document is a report on the structured discussion workshop at the EAD 2017 Design for Next (Society) conference in Rome, Italy. The workshop was hosted by Bianca Herlo and Andreas Unteidig from the Berlin University of the Arts and joined by Ä°dil Gaziulusoy from Aalto University and Wolfgang Jonas from the University of Braunschweig.Peer reviewe

    Eco-Social Innovation by Design - Exploring Potential Contributions to Sustainability Transitions in an International PhD and a Master´s Degree Progamme

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    Contributions from the design disciplines toward sustainable development (UN, 2005) often aim to use less harmful materials, adopt more efficient processes, improve construction principles, or align individual behavior. However, designers also contribute to sustainable development by shaping the framework conditions for social innovation practices (Manzini, 2005), navigating between academic disciplines, professional methods, and cultural conventions in all four orders of design (Buchanan, 2001): From graphics and products to interactions and systems. These interventions might be cocreated visions for desirable futures, policymaking and regulation, goods and services, community activism or grassroots innovations, to educational experiences
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